Firewatch is a silent adventure. According to the developer itself, Campo Santo, Firewatch is a game of adults participating in adult conversations about adult things. If you think Firewatch just a game version of the novel stencil, then you obviously been wrong.
As a game that focuses on the story, Firewatch presents a narrative about responsibility, guilt, drunk, choice, love, and a variety of other things that would be the natural man throughout his life from a teenager to an adult. How the game is able to present all of it? Find the answer below.
Love it Neutral
In Firewatch you will play as Henry, a man aged 39 years with a very large family issues and not general middle override. For an instant escape from this problem, Henry decided to break away from everyday life for a moment by taking a summer job he had read in the newspaper. Professions that she took was as forest guards and get dokkan battle cheats here.
As a forest ranger, Henry task is to oversee the activities of the forest climber whose actions could cause a fire, make sure that some of the fires are well controlled, as well as various activities are arguably not stressful at all.
To accompany the profession, Henry was accompanied by a woman named Delilah supervisor connected to him through a walkie-talkie. Delilah will invite Henry talk about their personal life, about work, and about various other random things.
Interaction between Henry with Delilah can affect a variety of things that are around Henry, such as the names of places and events in the game, down to the details that give a touch so special for players to notice.
One thing that needs to be mentioned on the Firewatch is how quiet this game. Although the whole adventure as Henry you will always be accompanied by Delilah who do not get enough of chatting via walkie-talkie, but during the adventure takes place you hardly meet with other living creatures at all. Even if there is, what appears merely serves to prove how wild jungle in Wyoming, or even add mystery Firewatch.
How Campo Santo present a world that feels full of other living beings without showing his creature gives the impression of its own surrealism depicting loneliness in a crowd. It is quite reminds me how supergiant Games present their fictional world like in Bastion and transistors, or like how Fullbright show it in Gone Home.